While PVS-Studio analyses a Unity project, one may stumble upon such an error: Error was encountered while trying to open solution file ‘…’: The solution file has two projects named “UnityEngine.UI”. This note discusses the reasons for this error and how to eliminate it.Continue reading
“How much longer are you going to build it?” – a phrase that every developer has uttered at least once in the middle of the night. Yes, a build can be long and there is no escaping it. One does not simply redistribute the whole thing among 100+ cores, instead of some pathetic 8-12 ones. Or is it possible?Continue reading
Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn’t pass it up and checked the project by PVS-Studio.Continue reading
The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base is getting larger and the number of bugs is growing as well. Therefore, modern game projects need to pay special attention to the code quality. Today we will cover one of the ways to make your code more decent, which is static analysis, as well as how PVS-Studio in practice helps in the game project development of various sizes.Continue reading
BUG OF THE MONTH | new – delete ErrorContinue reading
BUG OF THE MONTH | Suspicious formattingContinue reading
If you are a software developer working in the video game industry and wondering what else you could do to improve the quality of your product or make the development process easier and you don’t use static analysis – it’s just the right time to start doing so. You doubt that? OK, I’ll try to convince you. And if you are just looking to see what coding mistakes are common with video-game and game-engine developers, then you’re, again, at the right place: I have picked the most interesting ones for you.
How do you think, which of existing programs can be called the greatest? Can you say about one of your programs that it is cooler than the others? There is an opinion which is not unreasonable that such program was written by David Horn in 1983: “1kb chess on the ZX81”.
Video games are a big business. Total revenue for the U.S. video game industry reached $23.5 billion last year, a 5 percent increase from 2014. Behind every video game are programmers who help develop the product. Although programming languages vary by game, a few are the most popular. Here’s a look at the languages powering video game development.
In May 2016, German game-development company Crytek made a decision to upload the source code of their game engine CryEngine V to Github. The engine is written in C++ and has immediately attracted attention of both the open-source developer community and the team of developers of PVS-Studio static analyzer who regularly scan the code of open-source projects to estimate its quality. A lot of great games were created by a number of video-game development studios using various versions of CryEngine, and now the engine has become available to even more developers. This article gives an overview of errors found in the project by PVS-Studio static analyzer.